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Nikko alpha iii amplifier repair
Nikko alpha iii amplifier repair




nikko alpha iii amplifier repair nikko alpha iii amplifier repair

Unlike modules, rigs cannot be removed without being destroyed.Īs a starter fit, this fit makes limited use of rigging, since many “optimal” rigsĪre often relatively expensive and may be difficult to find near your starter station.

nikko alpha iii amplifier repair

Rigs are passive modifications to a ship, trading off one attribute against another. Load it withĬap Booster 200 bought from the market, and bring along as many spares as you can carry (about 30-40). This module must be fueled by charges, which act as consumable batteries. The Small Capacitor Booster I can provide your ship with an instant injection of Capacitor. This both makes it easier toĬatch enemy ships and also makes your ship harder to hit. The 1MN Afterburner I provides your ship with additional speed. It also fits a Damage Control I in a low slot to increase its resistance to damage. This ship uses a Small Shield Booster I in one of the mid slots to repair incoming damage. These passively increase the damage output of its blasters. It also uses a Magnetic Field Stabilizer I in one of its low slots. These passively increase the damage output of its drones. You should keep about 2000 spare rounds in your cargohold.Īdditionally, this fit uses a Drone Damage Amplifier I in one of its low slots. Losing a few more meters will hardly be noticed,Īnd the extra damage will be appreciated once you come to grips with your foe. The blasters are loaded with Antimatter Charge S ammunition.Īntimatter is the shortest-ranged basic hybrid charge, but does the most damage.Īs blasters require you to be in knife-fighting range anyway, Weapon system in the game, being all but useless outside of point-blank range. In exchange, they are the shortest-ranged To fill your drone bay, you should acquire a total of twelve light combat drones.Īdditionally, it uses 5 Light Ion Blaster I turrets as a secondary weapon,Īnd for additional damage output against larger targets.īlasters are the “short-ranged” hybrid system, with some of the highest damage outputĪnd best tracking against small targets in the game. Hobgoblin I drones deal the most damage, while Warrior I drones have the highest speed. The Algos’s primary armament is its flight of up to five Combat Drones. You will need to train at least Drones Level IIIĪnd Light Drone Operation Level I before you will be able to use its primary armament.






Nikko alpha iii amplifier repair